15 Repositories
Rust mouse-acceleration Libraries
Hide the X11 mouse pointer while you're typing.
rxbanish: let's play hide the pointer rxbanish is a simple program to hide the X11 mouse pointer while you're typing. It's inspired by the C program x
INput maCROs: program your keyboard/mouse
incro INput maCROs: program your keyboard/mouse See macro-template for macro example. Build it and place the resulting *.so file in macros/ directory
LLaMa 7b with CUDA acceleration implemented in rust. Minimal GPU memory needed!
LLaMa 7b in rust This repo contains the popular LLaMa 7b language model, fully implemented in the rust programming language! Uses dfdx tensors and CUD
A hardware-accelerated GPU terminal emulator powered by WebGPU, focusing to run in desktops, browsers, tvs and everywhere.
Rio term tl;dr: Rio is a terminal built to run everywhere, as a native desktop applications by Rust/WebGPU or even in the browser powered by WebAssemb
Bevy virtual Joystick for mobile games (Works with mouse on desktop)
Bevy Virtual Joystick Create and use a Virtual Joystick in a UI for bevy Game Engine. Versions Aviable and compatible versions bevy VirtualJoystick 0.
Free and open-source reimplementation of Native Mouse Lock (display_mouse_lock) in rust.
dml-rs display_mouse_lock in rust. Free, open-source reimplementation of display_mouse_lock (Native Mouse Lock) in Rust. Written because I felt like i
A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that wraps around the screen!
Bevy Wrapping Square example A simple example showcasing how to use Bevy to display a square with acceleration (controllable with your keyboard) that
Arduino Uno 9 axis acceleration sensor (BMX055) reader implemented in Rust.
Arduino Uno Accelaration reader in Rust Components Arduino Uno (Probably possible with other AVR microcontrollers) BMX055 (Japanese website) Datasheet
Easier joystick, mouse and keyboard input handling in Bevy
ezinput A powerful input-agnostic library targeting complete support to axis and button handling for the Bevy game engine. Table of contents About Bra
Easier joystick, mouse and keyboard input handling in Bevy
Easier joystick, mouse and keyboard input handling in Bevy
Click-once - A small tiny little binary to fix undesired mouse double clicks in Windows, written in Rust.
click-once A small tiny little binary to fix malfunctioning mouse double clicks in Windows, written in Rust. Minimal executable with little to no over
A rust implementation of the reverse-engineered Glorious mouse protocol
gloryctl This project is an implementation of the vendor-specific HID protocol in use by Glorious mice used to configure parameters such as DPI profil
A library for simulating mouse and keyboard events
The Fat Controller TFC is a library for simulating mouse and keyboard events. This library was built for use by TFC-server, a server that allows for r
Stepper Acceleration Ramp Generator
RampMaker - Stepper Acceleration Ramp Generator Please consider supporting this project financially. More information below. About RampMaker provides
The write-once-run-anywhere GPGPU library for Rust
The old version of Emu (which used macros) is here. Overview Emu is a GPGPU library for Rust with a focus on portability, modularity, and performance.