16 Repositories
Rust entity-gym-rs Libraries
A suite of benchmarks to test e-graph extraction algorithms
Extraction Gym A suite of benchmarks to test e-graph extraction algorithms. Add your algorithm in src/extract and then add a line in src/main.rs. To r
A generated entity component system 🦎
gecs 🦎 A generated entity component system. The gecs crate provides a compile-time generated, zero-overhead ECS for simulations on a budget. Unlike o
Rust bindings for entity-gym.
EntityGym for Rust EntityGym is a Python library that defines a novel entity-based abstraction for reinforcement learning environments which enables h
Quickner is a new tool to quickly annotate texts for NER (Named Entity Recognition). It is written in Rust and accessible through a Python API.
Quickner ⚡ A simple, fast, and easy to use NER annotator for Python Quickner is a new tool to quickly annotate texts for NER (Named Entity Recognition
Minimalistic implementation of entity kinds for Bevy ECS.
Bevy 💖 Kindly This crate is a minimalistic implementation of Kinded Entities for Bevy game engine. In summary, it allows the user to define, construc
A performant, small and versatile entity component system written in Rust
A performant, zero-dependency ECS library with a nice API written in Rust. Usage # Cargo.toml [dependecies] kiwi-ecs = "1.3" // lib.rs use kiwi_ecs::
Entity Component System focused on usability and speed.
Shipyard ⚓ Shipyard is an Entity Component System focused on usability and speed. If you have any question or want to follow the development more clos
A small, portable and extensible game framework written in Rust.
What is This? Crayon is a small, portable and extensible game framework, which loosely inspired by some amazing blogs on bitsquid, molecular and flooo
🤹 2D sprite rendering extension for the specs ECS system
specs-blit 2D sprite rendering extension for the Specs ECS system. All sprites are loaded onto a big array on the heap. Example // Setup the specs wor
Creative Coding Framework based on Entity Component System (ECS) written in Rust
creativity creativity is Creative Coding Framework based on Entity Component System (ECS) written in Rust. Key Features TBA Quick Start TBA How To Con
A simple entity-component-system crate for rust with serialization support
Gallium A simple entity-component-system crate for rust with serialization support Usage You can include the library using carge: [dependencies] galli
OpenAI Gym bindings for Rust
gym-rs OpenAI gym binding for Rust. Actively maintained! If you have any problem just create an issue. Install Just install the requierements layed ou
Cleora AI is a general-purpose model for efficient, scalable learning of stable and inductive entity embeddings for heterogeneous relational data.
Cleora Cleora is a genus of moths in the family Geometridae. Their scientific name derives from the Ancient Greek geo γῆ or γαῖα "the earth", and metr
Rust version of the Haskell ERD tool. Translates a plain text description of a relational database schema to dot files representing an entity relation diagram.
erd-rs Rust CLI tool for creating entity-relationship diagrams from plain text markup. Based on erd (uses the same input format and output rendering).
The Rust UI-Toolkit.
The Orbital Widget Toolkit is a cross-platform (G)UI toolkit for building scalable user interfaces with the programming language Rust. It's based on t
A HTML entity encoding library for Rust
A HTML entity encoding library for Rust Example usage All example assume a extern crate htmlescape; and use htmlescape::{relevant functions here}; is