Convert UFO glyph files (
.glif) to SVG
There exists already an
svg2glif, but for some reason not the opposite operation. My MFEKglif editor treats
.glif files as first-class entities, so it seemed obvious to me I'd want to edit them with Inkscape, etc sometimes.
I originally wrote this in Python (ctrlcctrlv/glif2svg) but it was too slow for the huge amount I was using it in FRBAmericanCursive's build. So, I ported it to Rust. Also, I decided to make it part of the MFEK suite of programs, since it heavily relies on MFEK libaries like glifparser and mfek-ipc.
glif2svg 0.0.0 Fredrick R. Brennan
; MFEK Authors Convert between glif to SVG USAGE: glif2svg [FLAGS] [OPTIONS] FLAGS: -h, --help Prints help information -M, --no-metrics Don't consider glif's height/width when writing SVG, use minx/maxx/miny/maxy -T, --no-transform Don't put transform="translate(…)" in SVG -V, --version Prints version information OPTIONS: -o, --output The path to the output file. If not provided, or `-`, stdout. -F, --fontinfo fontinfo file (for metrics, should point to fontinfo.plist path) ARGS: The path to the input file.
This is a normal Rust build; however the final binary will expect you to have MFEKmetadata in your path as well.
Copyright 2021 Fredrick R. Brennan & MFEK Authors Licensed under the Apache License, Version 2.0 (the "License"); you may not use this software or any of the provided source code files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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