Virtual Machine Language - Yet another stack-based programming language

Overview

VML - Virtual Machine Language

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Not an esoteric programming language, just a bizzare one.


Contents

Usage

Compiling a VML program is simple! Simply run vml -c .vml . This will create a file called out.bin which can then be run with the -r flag on vml. Furthermore (as stated in the Miscellaneous section), you can compile assembly to run on the virtual machine with vml -a .s .

Compilation

Since this is a simple cargo project (make sure you have rustc and cargo installed), follow these steps:

  1. cd into the correct directory (the root of your VML folder)
  2. Run cargo build --release (This builds the program)
  3. Add alias vml=/path/to/target/release/vml to your .bashrc or .zshrc
  4. Be sure to also add the standard library (std/*.vml) to your $PATH
  5. Test the installation by running vml in a new terminal. If you get an error, well done! You can now begin programming!

Basic syntax

While creating this language, I wanted to focus on simplistic syntax and it really shows! I've also put some effort into them being easy to use, as VML shares many features with commonly used languages such as curly braced scopes. You may also notice a lack of a for loop, and that is because we simply don't need one! We can create a loop which ranges from 0 to 20 by doing the following:

0 while dup 21 < {
    1 +
}

With all that out of the way, here are all of the keywords as well as their operations:

Keyword Stack Operands Operation
if 1 Pops a value off of the stack, if the value is one, it executes the code within the curly braces otherwise, it ignores the code within the braces.
while 1 While the value on top of the stack is one, then the code within the curly braces is executed. Otherwise, the code is skipped and the program continues.
method 0 Declares the code within the curly braces as a function with the name specified after the method keyword. Eg. method foo {...} Methods can be called with the $ character followed by their name. Eg. $foo
return 0 Returns from the current method. If used in the main method, the program exits.
(float) 1 Casts the top value on the stack as a 64-bit float
(int) 1 Casts the top value on the stack as a 64-bit integer
pow 2 Pops the top two 64-bit floating point numbers from the stack and performs an exponentiation. The result is then pushed back onto the stack.
root 2 Pops the top two 64-bit floating point numbers from the stack and performs an nth-root on them. The result is then pushed back onto the stack.
include 1 Includes a file. If the file doesn't exist, then the compiler will crash.
dup 1 Duplicates the value on top of the stack. Eg. 2 dup ---> 2 2
swap 2 Swaps the top two values on the stack around, such that a b swap ---> b a
rot 3 Rotates the top three elements on the stack, such that a b c rot ---> c a b
drop 1 Drops the top value off of the stack (effectively removes one element and does nothing with it.
memory 0 Begins a buffer variable, which is automatically allocated an amount of memory that is requested by the programmer. For example: memory 64 const Buffer allocated 64 bytes to the variable Buffer
const 0 Currently the only type of variable. Begins the declaration of a constant variable.
let 0 Declares a non-memory variable which can be referenced throughout the program. Eg. let "Hi" const hi_var. Variables can be referenced anywhere throughout the program with just their name identifier (Eg. hi_var print).
copy 2 Fills the first operand (as an entry into memory) with a string literal supplied by the second element down in the stack. Eg: "Hello" buffer copy ---> buffer = "Hello"
syscall x Performs an internal system-call. Can take any amount of arguments. Do not use if you are inexperienced or do not understand the system-call numbering in this language (as it runs on a virtual machine, linux syscalls won't work).

Includes

It would be a nightmare working with a file that has over 10,000 lines and absolutely no categorisation, and so I present includes! Fresh in version 1.0.3rev1! With includes, you can have multiple files for projects, making your code more concise and organized.

Here is a quick tutorial on how to use includes:

Say we had a file called helpful_stuff.vml which contained the method read_user_input. If we wanted to access this from a different file, we can simply add include "helpful_stuff.vml" to the top of the file. This will automatically stitch all of the dependencies and methods from helpful_stuff.vml into your file!

With great power comes great responsibility (READ THIS):

As of 1.0.3rev1, includes are experimental and may be buggy, so use them at your own risk. You may also want to avoid something known as "circular includes" where your file includes itself or another file includes it, resulting in a loop. This could duplicate some of your code, resulting in extremely difficult-to-find bugs.

Arithmetic

As I said previously, I wanted to focus on simplicity, and therefore you might notice that shift-left and shift-right are missing! Well, thats because you can accomplish the same thing by dividing and multiplying by two. Don't believe me? Check!

Anyways, a list of operations can be found below:

Operation Description
+ Pops the first two values off of the stack, and adds them. The result is pushed onto the stack.
- Pops the first two values off of the stack, and subtracts them. The result is pushed onto the stack. Ordering: a b - ---> a - b
* Pops the first two values off of the stack, and multiplies them. The result is pushed onto the stack.
/ Pops the first two values off of the stack, and divides them. The result is pushed onto the stack. Ordering: a b / ---> a / b
and Pops the first two values off of the stack, and divides them. The result is pushed onto the stack. Ordering: a b and ---> a and b
or Pops the first two values off of the stack, and divides them. The result is pushed onto the stack. Ordering: a b or ---> a or b
not Pops the top value off of the stack and performs a bitwise not (negation). The result is then pushed onto the stack.
d+ Pops the first two values off of the stack, and performs a floating point addition on them. The result is pushed onto the stack.
d- Pops the first two values off of the stack, and performs a floating point subtraction on them. The result is pushed onto the stack. Ordering: a b - ---> a - b
d* Pops the first two values off of the stack, and performs a floating point multiplication on them. The result is pushed onto the stack.
d/ Pops the first two values off of the stack, and performs a floating point division on them. The result is pushed onto the stack. Ordering: a b / ---> a / b

Variables

About:

There are two types of constants in VML - memory constants and let bound constants. A memory constant is just a value which indicates a position in memory allocated to the constant. The value of a memory constant is dictated to by the constants that are preceeding it. For example, if I had constant A which required 8 bytes of memory, and another constant I had just declared which required 4 bytes of memory, that constant would be given index 8 into memory, as the first 8 bytes are allocated to the first constant (if that makes sense anyway!).

let bindings are slightly different. They are your run-of-the-mill constants which simply contain a value which you assign to them. They can either contain a string literal, a double, or an unsigned integer. They can also contain characters, but they are effectively syntactic sugar for unsigned integers.

Declaration:

To declare a memory constant, use the following:

memory 
   
     const 
    

    
   

In order to declare a let-bound constant, use the following:

let 
   
     const 
    

    
   

Naming convention:

Unlike many other programming languages, the naming convention is quite loose in VML, however there are some rules:

Variable names may not:

  • Begin with a number
  • Begin with a $
  • Contain any keyword within their name (Eg. method_1 would be illegal.)

Methods

About:

Methods are VML's version of subroutines. To call a method, simply write the method name. Methods also follow the default naming convention.

Declaration:

A method may be declared by doing the following:

method 
   
     {
    ...
}

// Somewhere else in the program

    ...
    
    
     
    ...

    
   

Buffers

As noted in the Variables section, you can create memory variables. To give these any use whatsoever, you must read and write to them. You can do this with the following:

Command Operation
!64 Pops the top value off of the stack and stores it as a 64 bit unsigned integer into the memory offset which is popped off secondly.
!32 Pops the top value off of the stack and stores it as a 32 bit unsigned integer into the memory offset which is popped off secondly.
!16 Pops the top value off of the stack and stores it as a 16 bit unsigned integer into the memory offset which is popped off secondly.
!8 Pops the top value off of the stack and stores it as an 8 bit unsigned integer into the memory offset which is popped off secondly.
@64 Pops the top value off of the stack and treats it as a memory offset. It then loads a 64-bit value from that offset.
@32 Pops the top value off of the stack and treats it as a memory offset. It then loads a 32-bit value from that offset.
@16 Pops the top value off of the stack and treats it as a memory offset. It then loads a 16-bit value from that offset.
@8 Pops the top value off of the stack and treats it as a memory offset. It then loads an 8-bit value from that offset.

As an example, this is a program to store the number 69 into the memory location pointed to by buffer:

memory 1 const buffer // assign a memory offset to buffer with the size of 1 byte.

method main {
    buffer 69 !8 // write 69 as an 8-bit value to the memory offset pointed to by buffer.
}

Please note: Buffers have no overflow checking, and so writing a 32-bit value to a 1-byte-large buffer will succeed with no error, and overwrite any subsequent memory beyond the allocated limit.

Boolean Operators

A language needs boolean operators to be turing complete, so here are the choices available in VML:

Operator Function
> pop a, b, a > b: 1, b >= a: 0
< pop a, b, a < b: 1, b <= a: 0
= pop a, b, a == b: 1, b != a: 0
!= pop a, b, a != b: 1, b == a: 0
str= Pops two string literals off of the stack. If they are equal, then a 1 is pushed to the stack. Otherwise, a 0 is pushed.
str!= Pops two string literals off of the stack. If they are equal, then a 0 is pushed to the stack. Otherwise, a 1 is pushed.
d> pop a, b, a > b: 1, b >= a: 0
d< pop a, b, a < b: 1, b <= a: 0
d= pop a, b, a == b: 1, b != a: 0
d!= pop a, b, a != b: 1, b == a: 0

Doubles

Finally! We can do more complex calculations!

To declare a double (decimal value), simply stick a .0 on any unsigned integer. For more specific values, you may use the wholenumber.decimal syntax. Here is an example:

let 3.141592653 const PI

Doubles require specific boolean operators in certain scenarios, usually prefixed with a d, so the double version of > becomes d>. If you wish to see more on boolean operators, read this.

Standard Library

At the moment, the standard library is very limited, with only the following functions:

  • std-printu
  • std-printi
  • std-printd
  • std-printb
  • std-printf
  • std-printh
  • std-input

These do the same as the original compiler-implemented functions.

On top of this, there are also the new Sizeof() functions:

  • Sizeof(i64)
  • Sizeof(i32)
  • Sizeof(i16)
  • Sizeof(i8)
  • Sizeof(char)
  • Sizeof(float)
  • Sizeof(ptr)

Not that they are any use because you can't use them inside of memory declarations yet :/

Miscellaneous

Please note - there are no includes in VML as of now, and so your projects can only contain one file. VML also requires an installation of rust to compile.

Also, for those of you who like your low-level assembly programming, you can assemble files with the -a flag which will produce a single bin file which can be run with -r .bin . For an instruction set reference, please use spec.txt.

As of now the language is still incomplete, and will recieve updates in the near future. Expect more!

License

This project is under the MIT License. Any contributions are also under the MIT License.

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Releases(v1.0.5-stable)
  • v1.0.5-stable(Feb 28, 2022)

    Files are here!

    Using the standard library, the following methods have been added:

    • std-file-write
    • std-file-read An example file writing program would be: buffer "hi.txt" std-file-write And similarly, an example read program (reading into buffer would be): buffer "hi.txt" std-file-read
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  • v1.0.4-stable(Feb 26, 2022)

    Woo! Version 1.0.4 is here, adding negative numbers, syscalls and more!

    Changes in v1.0.4

    • Deprecated and removed all print variants
    • Added syscall
    • Changed (uint) to (int)
    • Added std.vml (STANDARD LIBRARY!)
    • Removed function $ calls (just use function names now)
    • Minified compiler
    • Added negative numbers (instead of 0 1 - to get -1, just do -1)
    • Sizeof() calls now supported on primitive types (i64-8, float and char)
    • All print variants are now mapped to std-print calls
    Source code(tar.gz)
    Source code(zip)
  • v1.0.3-stable(Feb 26, 2022)

    Changes in v1.0.3

    • Added floating point numbers
    • Added string comparisons
    • Fixed issue 1
    • Verified includes function as intended.
    • Updated README.md
    • Added loads of new functions

    Please note this is a buffer release, and the next stable release will occur in the next few hours.

    Source code(tar.gz)
    Source code(zip)
  • v1.0.3-rev1(Feb 25, 2022)

  • 1.0.2-stable(Feb 24, 2022)

  • 1.0.1-alpha(Feb 24, 2022)

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