Home / All Resources
22 All Resources
Have you ever wondered what's the difference between:
Deref<Target = T>
, AsRef<T>
, and Borrow<T>
?Clone
, Copy
, and ToOwned
?From<T>
and Into<T>
?TryFrom<&str>
and FromStr
?FnOnce
, FnMut
, Fn
, and fn
?Or ever asked yourself the questions:
For a bit more than a year now, I've been interested in RustThe Rust Programming Language – www.rust-lang.org, a programming language by Mozilla research that “runs blazingly fast, prevents nearly all segfaults, and guarantees thread safety.” It is as low-level as C or C++, has a nice type system (with generics and traits), a helpful compiler, and a great package manager called CargoCargo, Rust's Package Manager – doc.crates.io.
Since Rust 1.0Announcing Rust 1.0 – blog.rust-lang.org was released half a year ago (in May 2015), a lot of libraries (“crates”) have been published to Cargo's main public registry crates.ioThe Rust community's crate host – crates.io (including some of mine). Here are some good practices[1][1]
This is a set of recommendations on how to design and present APIs for the Rust programming language. They are authored largely by the Rust library team, based on experiences building the Rust standard library and other crates in the Rust ecosystem.
These are only guidelines, some more firm than others. In some cases they are vague and still in development. Rust crate authors should consider them as a set of important considerations in the development of idiomatic and interoperable Rust libraries, to use as they see fit. These guidelines should not in any way be considered a mandate that crate authors must follow, though they may find that crates that conform well to these guidelines integrate better with the existing crate ecosystem than those that do not.
This book is organized in two parts: the concise checklist of all individual guidelines, suitable for quick scanning during crate reviews; and topical chapters containing explanations of the guidelines in detail.
An open source book about design patterns and idioms in the Rust programming language that you can read here.
When developing programs, we have to solve many problems. A program can be viewed as a solution to a problem. It can also be viewed as a collection of solutions to many different problems. All of these solutions work together to solve a bigger problem.
In Rust, function signatures tell a story. Just from glancing at the signature of a function an experienced Rust user can tell much of the functions behaivor.
In this article we'll explore some signatures and talk about how to read them and extract information from them. While exploring, you can find many great function signature examples in the Rust API docs. You can play around on the Playpen.
This article assumes some knowledge of Rust, glossing over a bit of the book should be quite sufficient if you are lacking that but have programmed before.
If you're used to programming in something like Python or Javascript, this all may seem a bit foreign to you. I hope by the end of it that you're convinced this additional information is both a good thing, and that it is not something you often have in dynamically typed languages.
If you're used to C++, C, or the other systemsy languages hopefully this should all seem very familiar, despite the syntax differences. Ideally by the end of your article you'll think more about your function signatures as you write them!
Like most programming languages, Rust encourages the programmer to handle errors in a particular way. Generally speaking, error handling is divided into two broad categories: exceptions and return values. Rust opts for return values.
In this article, I intend to provide a comprehensive treatment of how to deal with errors in Rust. More than that, I will attempt to introduce error handling one piece at a time so that you’ll come away with a solid working knowledge of how everything fits together.
When done naively, error handling in Rust can be verbose and annoying. This article will explore those stumbling blocks and demonstrate how to use the standard library to make error handling concise and ergonomic.
This article marks the end of the second edition of 24 days of Rust. I hope you enjoyed it and maybe found inspiration for a project or two. I sure did :-) Some of the libraries I wrote about are familiar to almost entire Rust community. Some are fairly obscure but I find them interesting. Regardless, I learned a lot just by writing, trying to come up with meaningful code examples and editing my drafts. This was my intention all along - to learn something for myself while contributing these articles to the community.
The aim of this tutorial is to take you to a place where you can read and write enough Rust to fully appreciate the excellent learning resources available online, in particular The Book. It's an opportunity to try before you buy, and get enough feeling for the power of the language to want to go deeper.
As Einstein might have said, "As gentle as possible, but no gentler.". There is a lot of new stuff to learn here, and it's different enough to require some rearrangement of your mental furniture. By 'gentle' I mean that the features are presented practically with examples; as we encounter difficulties, I hope to show how Rust solves these problems. It is important to understand the problems before the solutions make sense. To put it in flowery language, we are going for a hike in hilly country and I will point out some interesting rock formations on the way, with only a few geology lectures. There will be some uphill but the view will be inspiring; the community is unusually pleasant and happy to help. There is the Rust Users Forum and an active subreddit which is unusually well-moderated. The FAQ is a good resource if you have specific questions.
Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency.
Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling.
You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust.
By the end of this book, you will be able to create a complex application in Rust to move forward with.
Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs.
This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in.
After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Rust is a new systems programming language that combines the performance and low-level control of C and C++ with memory safety and thread safety. Rust’s modern, flexible types ensure your program is free of null pointer dereferences, double frees, dangling pointers, and similar bugs, all at compile time, without runtime overhead. In multi-threaded code, Rust catches data races at compile time, making concurrency much easier to use.
Written by two experienced systems programmers, this book explains how Rust manages to bridge the gap between performance and safety, and how you can take advantage of it. Topics include:
Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust.
We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you’ll see how pattern matching works.
Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you’ll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you’ll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library.
Welcome to The Embedded Rust Book: An introductory book about using the Rust Programming Language on "Bare Metal" embedded systems, such as Microcontrollers.
Embedded Rust is for everyone who wants to do embedded programming while taking advantage of the higher-level concepts and safety guarantees the Rust language provides. (See also Who Rust Is For)
This is Rust-101, a small tutorial for the Rust language. It is intended to be an interactive, hands-on course: I believe the only way to really learn a language is to write code in it, so you should be coding during the course. If you have any questions that are not answered here, check out the "Additional Resources" below. In particular, the IRC channel is filled with awesome people willing to help you! I spent lots of time there ;-) I will assume some familiarity with programming, and hence not explain the basic concepts common to most languages. Instead, I will focus on what makes Rust special.
Rust is low-level enough to provide fine-grained control over memory while providing safety through compile-time validation. This makes it uniquely suitable for writing low-level networking applications.
This book is divided into three main parts that will take you on an exciting journey of building a fully functional web server. The book starts with a solid introduction to Rust and essential networking concepts. This will lay a foundation for, and set the tone of, the entire book. In the second part, we will take an in-depth look at using Rust for networking software. From client-server networking using sockets to IPv4/v6, DNS, TCP, UDP, you will also learn about serializing and deserializing data using serde. The book shows how to communicate with REST servers over HTTP. The final part of the book discusses asynchronous network programming using the Tokio stack. Given the importance of security for modern systems, you will see how Rust supports common primitives such as TLS and public-key cryptography.
After reading this book, you will be more than confident enough to use Rust to build effective networking software.
Welcome to the Rust Edition Guide! "Editions" are Rust's way of communicating large changes in the way that it feels to write Rust code.
In this guide, we'll discuss:
Note that the standard library grows with each Rust release; there are many additions to the standard library that are not called out in this guide. Only the major ones are, but there's tons of medium and small things that are great too. You may want to check out the standard library documentation as well.
Systems programming languages have come a long way in the 50 years since we started using high-level languages to write operating systems, but two thorny problems in particular have proven difficult to crack:
It’s difficult to write secure code. It’s common for security exploits to leverage bugs in the way C and C++ programs handle memory, and it has been so at least since the Morris virus, the first Internet virus to be carefully analyzed, took advantage of a buffer overflow bug to propagate itself from one machine to the next in 1988.
It’s very difficult to write multithreaded code, which is the only way to exploit the abilities of modern machines. Each new generation of hardware brings us, instead of faster processors, more of them; now even midrange mobile devices have multiple cores. Taking advantage of this entails writing multithreaded code, but even experienced programmers approach that task with caution: concurrency introduces broad new classes of bugs, and can make ordinary bugs much harder to reproduce.
These are the problems Rust was made to address.
Rust is a new systems programming language designed by Mozilla. Like C and C++, Rust gives the developer fine control over the use of memory, and maintains a close relationship between the primitive operations of the language and those of the machines it runs on, helping developers anticipate their code’s costs. Rust shares the ambitions Bjarne Stroustrup articulates for C++ in his paper “Abstraction and the C++ machine model”
The Rustonomicon digs into all the awful details that you need to understand when writing Unsafe Rust programs.
Should you wish a long and happy career of writing Rust programs, you should turn back now and forget you ever saw this book. It is not necessary. However if you intend to write unsafe code — or just want to dig into the guts of the language — this book contains lots of useful information.
Unlike The Rust Programming Language, we will be assuming considerable prior knowledge. In particular, you should be comfortable with basic systems programming and Rust. If you don't feel comfortable with these topics, you should consider reading The Book first. That said, we won't assume you have read it, and we will take care to occasionally give a refresher on the basics where appropriate. You can skip straight to this book if you want; just know that we won't be explaining everything from the ground up.
Rust in Action introduces the Rust programming language by exploring numerous systems programming concepts and techniques. You'll be learning Rust by delving into how computers work under the hood. You'll find yourself playing with persistent storage, memory, networking and even tinkering with CPU instructions. The book takes you through using Rust to extend other applications and teaches you tricks to write blindingly fast code. You'll also discover parallel and concurrent programming. Filled to the brim with real-life use-cases and scenarios, you'll go beyond the Rust syntax and see what Rust has to offer in real-world use cases.
Welcome to The Rust Programming Language, an introductory book about Rust. The Rust programming language helps you write faster, more reliable software. High-level ergonomics and low-level control are often at odds in programming language design; Rust challenges that conflict. Through balancing powerful technical capacity and a great developer experience, Rust gives you the option to control low-level details (such as memory usage) without all the hassle traditionally associated with such control.
This Rust Cookbook is a collection of simple examples that demonstrate good practices to accomplish common programming tasks, using the crates of the Rust ecosystem.
Read more about Rust Cookbook, including tips for how to read the book, how to use the examples, and notes on conventions.
Rust is a modern systems programming language focusing on safety, speed, and concurrency. It accomplishes these goals by being memory safe without using garbage collection.
Rust by Example (RBE) is a collection of runnable examples that illustrate various Rust concepts and standard libraries. To get even more out of these examples, don't forget to install Rust locally and check out the official docs. Additionally for the curious, you can also check out the source code for this site.