Auto Launch
Auto launch any application or executable at startup. Supports Windows, Mac (via AppleScript or Launch Agent), and Linux.
How does it work? See Teamwork/node-auto-launch for details.
If you find any bugs, welcome to PR or issue.
Usage
The parameters of AutoLaunch::new
are different on each platform. See the function definition or the demo below for details.
Or you can construct the AutoLaunch by using AutoLaunchBuilder
.
Linux
On Linux, it supports hidden
parameter which means that hidden the app on launch.
use auto_launch::AutoLaunch;
fn main() {
let app_name = "the-app";
let app_path = "/path/to/the-app";
let auto = AutoLaunch::new(app_name, app_path, false);
// enable the auto launch
auto.enable().is_ok();
auto.is_enabled().unwrap();
// disable the auto launch
auto.disable().is_ok();
auto.is_enabled().unwrap();
}
Macos
Macos supports two ways to achieve auto launch (via AppleScript or Launch Agent). When the use_launch_agent
is true, it will achieve by Launch Agent, otherwise by AppleScript. On Macos, it supports hidden
parameter which means that hidden the app on launch.
Note:
- The
app_path
should be a absolute path and exists. Otherwise, it will cause an error whenenable
. - When in the AppleScript way, the
app_name
should be same as the basename ofapp_path
, or it will be corrected automately.
use auto_launch::AutoLaunch;
fn main() {
let app_name = "the-app";
let app_path = "/path/to/the-app.app";
let auto = AutoLaunch::new(app_name, app_path, false, false);
// enable the auto launch
auto.enable().is_ok();
auto.is_enabled().unwrap();
// disable the auto launch
auto.disable().is_ok();
auto.is_enabled().unwrap();
}
Windows
On Windows, it will add a registry entry under \HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Run
.
use auto_launch::AutoLaunch;
fn main() {
let app_name = "the-app";
let app_path = "C:\\path\\to\\the-app.exe";
let auto = AutoLaunch::new(app_name, app_path);
// enable the auto launch
auto.enable().is_ok();
auto.is_enabled().unwrap();
// disable the auto launch
auto.disable().is_ok();
auto.is_enabled().unwrap();
}
Builder
AutoLaunch Builder helps to eliminate the constructor difference on various platforms.
use auto_launch::*;
fn main() -> std::io::Result<()> {
let auto = AutoLaunchBuilder::new()
.set_app_name("the-app")
.set_app_path("/path/to/the-app")
.set_use_launch_agent(true)
.set_hidden(true)
.build();
auto.enable()?;
auto.is_enabled()?;
auto.disable()?;
auto.is_enabled()?;
Ok(())
}
License
MIT License. See the License file for details.
Acknowledgement
The project is based on node-auto-launch.