Utilites for working with `bevy_ecs` when not all types are known at compile time

Overview

bevy_ecs_dynamic

Utilities for working with bevy_ecs in situations where the types you're dealing with might not be known at compile time (e.g. scripting, modding).

Example Usage

Dynamic Query

let component_id_1 = world.init_component::<TestComponent1>();
let component_id_2 = world.init_component::<TestComponent2>();

world.spawn().insert(TestComponent1).insert(TestComponent2);
world.spawn().insert(TestComponent1);

let mut query = DynamicQuery::new(&world, vec![FetchKind::Ref(component_id_1)], vec![FilterKind::Without(component_id_2)]);
assert_eq!(query.iter(&world).count(), 1);

Bevy support table

bevy bevy_ecs_dynamic
0.8 unreleased
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Comments
  • Better struct names in `reflect_value_refs.rs`

    Better struct names in `reflect_value_refs.rs`

    This is sort of an advice. I'm not sure if this is just for me or for anyone else. While reading the code from bevy_mod_js_scripting that references this repo, I found the struct names hard to understand. I followed the definitions here and found the xxRef quite frequently used. Since Rust also got the defined name reference, this names confused me a bit. Also, there are names like EcsBase which from the name only without context that you might think that is the base for ECS or something.

    Since those structs are public, we might need better names so their semantics can be more clear.

    opened by Escapingbug 2
Owner
Jakob Hellermann
Jakob Hellermann
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