The first compute-centric vector graphic video game

Overview

🕹️ Vong

This repository contains source code for the first native use of a compute-centric vector graphics video game, inspired by Pong.

Screen Recording 2023-02-20 at 12 35 22


✍️ Authors

🚩 Goals

  • Use fast vector graphics in a video game
  • Use tessellation to derive vector hulls for physics

🔧 Development

  • Dependencies

  • Run (Native only)

    cargo run

🔏 License

This project is dual-licensed under both Apache 2.0 and MIT licenses.

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Owner
Spencer C. Imbleau
American Aerospace Software Engineer currently supporting Blue Origin.
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