Rust Embed
Rust Custom Derive Macro which loads files into the rust binary at compile time during release and loads the file from the fs during dev.
You can use this to embed your css, js and images into a single executable which can be deployed to your servers. Also it makes it easy to build a very small docker image for you to deploy.
Dev
Release
Installation
[dependencies]
rust-embed="5.9.0"
Documentation
You need to add the custom derive macro RustEmbed to your struct with an attribute folder
which is the path to your static folder.
The path resolution works as follows:
- In
debug
and whendebug-embed
feature is not enabled, the folder path is resolved relative to where the binary is run from. - In
release
or whendebug-embed
feature is enabled, the folder path is resolved relative to whereCargo.toml
is.
#[derive(RustEmbed)]
#[folder = "examples/public/"]
struct Asset;
The macro will generate the following code:
impl Asset {
pub fn get(file_path: &str) -> Option<Cow<'static, [u8]>> {
...
}
pub fn iter() -> impl Iterator<Item = Cow<'static, str>> {
...
}
}
impl RustEmbed for Asset {
fn get(file_path: &str) -> Option<Cow<'static, [u8]>> {
...
}
fn iter() -> impl Iterator<Item = Cow<'static, str>> {
...
}
}
get(file_path: &str)
Given a relative path from the assets folder returns the bytes if found.
If the feature debug-embed
is enabled or the binary compiled in release mode the bytes have been embeded in the binary and a Cow::Borrowed(&'static [u8])
is returned.
Otherwise the bytes are read from the file system on each call and a Cow::Owned(Vec<u8>)
is returned.
iter()
Iterates the files in this assets folder.
If the feature debug-embed
is enabled or the binary compiled in release mode a static array to the list of relative paths to the files is returned.
Otherwise the files are listed from the file system on each call.
prefix
attribute
The You can add #[prefix = "my_prefix/"]
to the RustEmbed
struct to add a prefix to all of the file paths. This prefix will be required on get
calls, and will be included in the file paths returned by iter
.
Features
debug-embed
Always embed the files in the binary, even in debug mode.
interpolate-folder-path
Allow environment variables to be used in the folder
path. Example:
#[derive(RustEmbed)]
#[folder = "$CARGO_MANIFEST_DIR/foo"]
struct Asset;
This will pull the foo
directory relative to your Cargo.toml
file.
compression
Compress each file when embedding into the binary. Compression is done via include-flate
.
Usage
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "examples/public/"]
#[prefix = "prefix/"]
struct Asset;
fn main() {
let index_html = Asset::get("prefix/index.html").unwrap();
println!("{:?}", std::str::from_utf8(index_html.as_ref()));
for file in Asset::iter() {
println!("{}", file.as_ref());
}
}
Examples
To run the example in dev mode where it reads from the fs,
cargo run --example basic
To run the example in release mode where it reads from binary,
cargo run --example basic --release
Note: To run the actix-web
example:
cargo run --example actix --features actix
Note: To run the rocket
example, add the nightly
feature flag and run on a nightly build:
cargo +nightly run --example rocket --features nightly
Note: To run the warp
example:
cargo run --example warp --features warp-ex
Testing
debug: cargo test --test lib
release: cargo test --test lib --release
Go Rusketeers! The power is yours!