Rusty Armor Builds - Monster Hunter Rise Armor Set Creation Tool

Overview

RAB

Rusty Armor Builds - Monster Hunter Rise Armor Set Creation Tool

Armor files used by RAB here: https://github.com/itytophile/monster-hunter-rise-armors

Localization files here: https://github.com/itytophile/rab-locale

MH Icons from https://monsterhunter.fandom.com/wiki/User:YukiHerz/SVG_Icons

Other icons from Font Awesome https://fontawesome.com/license/free

Installation

If you use Windows or Linux, you can download the binary here https://github.com/itytophile/rab/releases

RAB will download on its own the armor and localization files if they are not present.

However you can still download the files manually here and here. The armor files must be in a folder named "armors" and the localization files in a folder named "locale". Both folders must be next to the executable.

Need help for localization!

At the moment, the skills and armors are translated into

  • English
  • Polish
  • French
  • German
  • Italian
  • Russian
  • Spanish

I need help for translating the UI in all these languages except French (English is done but as I am not a native speaker I can't really say this is perfect).

Unfortunately Chinese, Korean and Japanese can't be supported yet. The GUI library (iced) I use doesn't support them.

If you are interested, you can check how a localization is done here: https://github.com/itytophile/rab-locale

It should be understandable, you can compare the French and English localization to see how this is done.

Screenshots

Choose the wished skills and RAB searches compatible builds for you:

Main RAB page

You can add your own talismans to RAB:

Talisman menu

Manage your builds!

Build details Build list

Building

You have to install Rust first. Instructions here https://rustup.rs/ And you need git.

Then open a shell:

git clone https://github.com/itytophile/rab.git

Go to the rab folder:

cd rab

clone the armors files repo (the armor files must be in a folder named "armors"):

git clone https://github.com/itytophile/monster-hunter-rise-armors.git armors

and clone the localization files repo (must be in a folder named "locale"):

git clone https://github.com/itytophile/rab-locale.git locale

then you can run the software (execute the command directly in the rab folder):

cargo run --release

If you want to move the binary somewhere else, it is located here: rab/target/release/rab(.exe)

Comments
  • Crashes when built from source; missing armors directory

    Crashes when built from source; missing armors directory

    This is easy enough to work around by copying the directory from the release, but I'm left wondering why it's in the .gitignore in the first place. I'm of the opinion that data like that is part of the tool and should live in source control along with the source code.

    opened by gmstriga 2
  • Update ParalysisAttack jewel size to 2 from 1

    Update ParalysisAttack jewel size to 2 from 1

    I noticed while optimizing a Paralyze build that the Paralyze Jewel was being treated as a level 1 jewel when it's actually level 2.

    Great work on the project as a whole by the way!

    opened by seen 1
  • Graphical and UI errors with talismans menu

    Graphical and UI errors with talismans menu

    the dropdown menu for talismans on the 'manage talismans' screen fail to show words and the whole menu freaks out when I save 4 or more talismans. I'm using windows 10 64bit and it could just be my rubbish internal graphics card rab glitch

    note that I was supposedly in dark mode in this screenshot, the talisman menu flickers constantly on this screen and clicking on a saved talismans leads to the edit UI being glitched and unusable as well

    opened by onehandstan 1
  • Better talisman view

    Better talisman view

    For each talisman, directly display the name, slots and maybe the first or second skill on the menu.

    At the moment, I name my talismans after what skills and slots they have. So it's just better to display these infos on the menu.

    enhancement 
    opened by itytophile 0
  • Favorite skills system

    Favorite skills system

    It would be interesting to have optional/favorite skills saved into a file. RAB normally ignores skills you don't ask but this system would force RAB to search for these skills. If you are wondering what's the point of this when there is already "wishes"; wishes are mandatory but optional skills are... optional.

    Let's say you want a set with Guard x5 and Offensive Guard x3. Attack Boost is still nice but if there aren't any sets which fulfill Guard, Offensive Guard and Attack Boost then RAB won't show results.

    But if you tell RAB that Attack Boost is optional then this problem is gone. I'll write down my future thoughts here.

    enhancement 
    opened by itytophile 0
Releases(v0.5)
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