fractal_sugar
About the project
fractal_sugar is an experimental audio visualizer combining fractals and particle simulations. It is cross-platform, written in Rust, and uses the library Vulkano to interact with the Vulkan API. 3D fractals are rendered using the technique of ray-marching. Particle physics are simulated using compute shaders. The open source library CPAL is used to retrieve the audio stream and a fast Fourier transform is applied on the signal using RustFFT.
Lineage of previous projects
fractal_sugar is a merger and re-implementation of several of my previous OpenGL/Vulkan audio visualizers written in F#: