palscii
A simple command line tool for creating font palettes for engines like libtcod.
Usage
This can also be viewed by running palscii --help
.
palscii - generate ASCII font palettes for rougelike engines
palscii is designed to be a dead-simple UNIX-like tool. It takes font files and makes PNG palettes,
and it aims to do that well.
### NOTES
The glyph parameters `width` and `height` are scaled to on a best-case scenario. In situations where
it is not possible to do so, cropping will occur and may result in undesirable visual artifacts.
In DEBUG builds of palscii, an assertion checks the validity of the scale operation, so palscii will
exit with an error.
USAGE:
palscii [OPTIONS]
OPTIONS:
-h, --height
Optional maximum glyph height, defualt: 16. See **Notes** for more details
[default: 16]
--help
Print help information
-i, --input
Optional path to input file, if not provided, STDIN will be used
-o, --output
Building
TL;DR: cargo build
or cargo build --release
and you should be up-and-running.
This is a Rust project so it requries a Rust toolchain. See the official Rust website for getting that set up.
After that, it should be as easy as:
git clone
the repocargo build
to build, if you don't want debug assertions,cargo build --release
- outputs go into
target/
; thepalscii
bin is self-contained and portable
I developed and tested exclusively the following environment:
- MacOs version
11.6
(Big Sur) rustc
version1.54.0
cargo
version1.54.0
I don't anticipate that Palscii would have any problems running on Linux distros, but Windows users might run into some quirks due to different handling of paths.
Testing
cargo test
If you'd like to manually test, I've included a couple OFL-licensed fonts along with their respective attribution and license text under resources/
.
About
Palscii, at a high level, takes an OTF or TTF font, and creates a 16x16 PNG palette for use in rougelike game engines such as libtcod or bracket-lib.
I created Palscii over a weekend + a few hours here and there in order to play with different fonts while reading Herbert Wolverson's Rougelike in Rust book. That book can be found here and I highly recommend it for anyone interested in Rust and rougelike games.
I designed Palscii to be a simple tool following the UNIX philosophy; namely, it does one thing and tries to do it well. Since this was also a total hack project that I made for fun (and to support my main fun project which is making a rougelike), it's still pretty rough around the edges in v0.1.0. If something doesn't quite work the way you'd like, feel free to fork me and/or PR a fix here.