Rust implementations of finite-field arithmetic based on big integers with configurable limb sizes

Overview

multiprecision

TODO:

  • rewrite readme
  • implement CIOS for 16-bit limbs

All operations are in little-endian form (where the digit in memory at the smallest memory address is the least signficant digit).

Implementations of cryptographic protocols that rely on large integer values (i.e. beyond 32 or 64 bits) must represent them using multiprecision-arithmetic. Specifically, such big integers (bigints) are represented as an array of $n$ -bit limbs or digits.

The multiprecision Rust library implements big integer and finite field arithmetic algorithms. The key difference between this library and others (such as num_bigint) is that this library internally represents the limbs of bigints as arrays of limbs whose size is defined by the programmer, rather than some default. The purpose of doing so, despite poorer performance, is to offer reference code for developers who need to build GPU shaders which handle bigint arithmetic.

It is necessary that the limb size be programmer-defined because smaller limb sizes, coupled with an iterative algorithm, allows for more efficient Montgomery multiplications, as smaller limb sizes eliminates some carry operations, if not all. Please refer to Gregor Mitscha-Baude's montgomery repository for a detailed description of this algorithm.

Since most GPUs are limited to 32-bit unsigned integers, we only implement algorithms that support limb sizes of 12 to 16 bits, inclusive.

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