Bare-bones WebTransport library in Rust.

Overview

Webtransport

WebTransport is a protocol for client-server communication over QUIC. It's available in the browser as an alternative to HTTP and WebSockets.

WebTransport is layered on top of HTTP/3 which is then layered on top of QUIC. This library hides that detail and tries to expose only the QUIC API, delegating as much as possible to the underlying QUIC implementation.

QUIC provides two primary APIs:

Streams

QUIC streams are ordered, reliable, flow-controlled, and optionally bidirectional. Both endpoints can create and close streams (including an error code) with no overhead. You can think of them as TCP connections, but shared over a single QUIC connection.

Datagrams

QUIC datagrams are unordered, unreliable, and not flow-controlled. Both endpoints can send datagrams below the MTU size (~1.2kb minimum) and they might arrive out of order or not at all. They are basically UDP packets, except they are encrypted and congestion controlled.

Limitations

WebTransport is able to be pooled with HTTP/3 and multiple WebTransport sessions. This crate avoids that complexity, doing the bare minimum to support a single WebTransport session that owns the entire QUIC connection. If you want to support HTTP/3 on the same host/port, you should use another crate (ex. h3-webtransport). If you want to support multiple WebTransport sessions over the same QUIC connection... you should just dial a new QUIC connection instead.

You might also like...
A Rust library for reading asset files and resource packs for any version of Minecraft

minecraft-assets A Rust library for reading asset files and resource packs for any version of Minecraft. Example use minecraft_assets::api::AssetPack;

Rust library to download and run Minecraft instances.

Rust library to download and run Minecraft instances. Build the code To build the library, the do the following command: carbo build Run the example Y

General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn

Overview "This library stinks!" ... "Unless you like durian" durian is a client-server networking library built on top of the QUIC protocol which is i

A simple space shooter game. Runs in the terminal using characters-based UI. Fully written in Rust, using the
A simple space shooter game. Runs in the terminal using characters-based UI. Fully written in Rust, using the "ruscii" library.

Thrust - a terminal shooter game Originally created as a project for the "Missing Semester" course at JKU Linz (338.006). The game is entirely written

A simple and minimal game engine library built in rust.

Neptune A brand new free, open-source minimal and compact game engine built in rust. Design Goals We plan to make Neptune a small and minimal engine,

Rust-lang Continuous Wavelet Transform(CWT) library inspired by fCWT.

fastcwt Rust-lang Continuous Wavelet Transform(CWT) library inspired by fCWT. This crate is a direct translation of fCWT Library written in C++ by Art

A dependency-free chess engine library built to run anywhere.
A dependency-free chess engine library built to run anywhere.

♔chess-engine♚ A dependency-free chess engine library built to run anywhere. Demo | Docs | Contact Me Written in Rust 🦀 💖 Why write a Chess engine?

Scion is a tiny 2D game library built on top of wgpu, winit and legion.
Scion is a tiny 2D game library built on top of wgpu, winit and legion.

Scion is a 2D game library made in rust. Please note that this project is in its first milestones and is subject to change according to convience need

Tiny cross-platform webview library for C/C++/Golang. Uses WebKit (Gtk/Cocoa) and Edge (Windows)

webview A tiny cross-platform webview library for C/C++/Golang to build modern cross-platform GUIs. Also, there are Rust bindings, Python bindings, Ni

Comments
  • Generic transport trait

    Generic transport trait

    Here is a crate containing a generic webtransport trait to be used as the transport for MoQ.

    This is largely inspired by h3::quic, with a few changes to make it simpler.

    Currently, the traits are not required to be Send, but it is required by MoQ, so maybe we could also add that constraint on the traits.

    Furthermore, we could merge SendStream and SendStreamUnframed to make it simpler.

    I have both quiche and quinn-based implementations of this trait and an update of the relay that works correctly using it.

    A next step would be to add setting priorities/urgency through the trait

    opened by francoismichel 0
  • Remove :protocol pseudo-header field from responses

    Remove :protocol pseudo-header field from responses

    The pseudo-header field should be used only for requests. When a response contains :protocol pseudo-header, a client treats the response as invalid [1].

    [1] https://source.chromium.org/chromium/chromium/src/+/main:net/third_party/quiche/src/quiche/quic/core/http/quic_spdy_client_stream.cc;l=210;drc=b1797e6792a78b79e22a8f8e60549684f8a4c7d9

    opened by bashi 0
Owner
Luke Curley
null
A Rust wrapper and bindings of Allegro 5 game programming library

RustAllegro A thin Rust wrapper of Allegro 5. Game loop example extern crate allegro; extern crate allegro_font; use allegro::*; use allegro_font::*;

null 80 Dec 31, 2022
High performance Rust ECS library

Legion aims to be a feature rich high performance Entity component system (ECS) library for Rust game projects with minimal boilerplate. Getting Start

Amethyst Engine 1.4k Jan 5, 2023
Rust library to create a Good Game Easily

ggez What is this? ggez is a Rust library to create a Good Game Easily. The current version is 0.6.0-rc0. This is a RELEASE CANDIDATE version, which m

null 3.6k Jan 7, 2023
Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)

Warning: Not Maintained This project is no longer actively developed or maintained. Please accept our apologies. Open pull requests may still get merg

Tomas Sedovic 226 Nov 17, 2022
a rust library to find near-duplicate video files

Video Duplicate Finder vid_dup_finder finds near-duplicate video files on disk. It detects videos whose frames look similar, and where the videos are

null 12 Oct 28, 2022
A Rust library for blitting 2D sprites

blit A Rust library for blitting 2D sprites Documentation Usage Add this to your Cargo.toml:

Thomas Versteeg 23 Dec 6, 2022
FPS library for gdnative written in Rust.

gd_rusty_fps FPS library for gdnative written in Rust. This projects aims to create easy to use .dll library to be used with godot engine for FPS game

null 1 Jan 4, 2022
A low-level library for OpenGL context creation, written in pure Rust.

glutin - OpenGL, UTilities and INput A low-level library for OpenGL context creation, written in pure Rust. [dependencies] glutin = "0.28.0" Documenta

Rust Windowing 1.8k Jan 5, 2023
A low-level library for OpenGL context creation, written in pure Rust.

glutin - OpenGL, UTilities and INput A low-level library for OpenGL context creation, written in pure Rust. [dependencies] glutin = "0.28.0" Documenta

Rust Windowing 1.8k Dec 25, 2022
Pleco is a chess Engine & Library derived from Stockfish, written entirely in Rust

Pleco Pleco is a chess Engine & Library derived from Stockfish, written entirely in Rust. This project is split into two crates, pleco, which contains

Stephen Fleischman 225 Dec 18, 2022