linkstore
linkstore is a library that allows you to define global variables in your final compiled binary that can be modified post-compilation.
linkstore currently supports ELF and PE executable formats and can be used with both statically and dynamically linked libraries.
Supported types
Currently, linkstore can serialize and deserialize numbers (excluding usize
and isize
), bool
and fixed-length arrays out of the box.
For anything else, you'll need to implement your own deserialization from fixed-length byte arrays.
Usage
Defining & using linkstore globals
#[macro_use] extern crate linkstore;
linkstore! {
pub static LINKSTORE_TEST: u64 = 0xDEADBEEF;
pub static LINKSTORE_YEAH: u32 = 0xDEADBEEF;
pub static LINKSTORE_BYTES: [u8; 4] = [0xDE, 0xAD, 0xBE, 0xEF];
pub static LINKSTORE_SHORTS: [u16; 4] = [0xDE, 0xAD, 0xBE, 0xEF];
pub static LINKSTORE_BIG: u128 = 0xDEADBEEF;
}
fn main() {
unsafe {
println!("LINKSTORE_TEST = {:x}", LINKSTORE_TEST::get());
println!("LINKSTORE_YEAH = {:x}", LINKSTORE_YEAH::get());
println!("LINKSTORE_BYTES = {:?}", LINKSTORE_BYTES::get());
println!("LINKSTORE_SHORTS = {:?}", LINKSTORE_SHORTS::get());
println!("LINKSTORE_BIG = {:b}", LINKSTORE_BIG::get());
}
}
Manipulating linkstore globals after compilation
Once your binary has been built, you can use linkstore to modify the values.
// You can use `linkstore::open_binary` to open a binary file from the filesystem.
let mut binary: std::fs::File = linkstore::open_binary("C:\\Windows\\system32\\kernel32.dll").unwrap();
// Alternatively, you can work directly on a memory buffer or memory-mapped file using a `std::io::Cursor`
let mut binary: Vec<u8> = std::fs::read("C:\\Windows\\system32\\kernel32.dll").unwrap();
let mut binary: std::io::Cursor<&mut [u8]> = std::io::Cursor::new(&mut binary);
let mut embedder = linkstore::Embedder::new(&mut binary).unwrap();
embedder.embed("LINKSTORE_TEST", &69_u64).unwrap();
embedder.embed("LINKSTORE_YEAH", &420_u32).unwrap();
embedder.embed("LINKSTORE_BYTES", &[1_u8, 2, 3, 4]).unwrap();
embedder.embed("LINKSTORE_SHORTS", &[1_u16, 2, 3, 4]).unwrap();
embedder.embed("LINKSTORE_BIG", &(u128::MAX / 2)).unwrap();
embedder.finish().unwrap();
TODO
- MacOS binaries support
- MacO + fat binaries support
- When specialization is stabilized, implement a ton of specialization and potentially extra serialization/deserialization support
- Continuous integration