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macOS (M1): AGX limit exceeded warning #4

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mcginty opened this issue Sep 6, 2021 · 2 comments
Open

macOS (M1): AGX limit exceeded warning #4

mcginty opened this issue Sep 6, 2021 · 2 comments

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@mcginty
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mcginty commented Sep 6, 2021

$ shadergraph run
[info] Built initial graph
[info] Starting...
AGX: exceeded compiled variants footprint limit

The application doesn't crash, and I didn't notice any specific issues, so it may just be a spurious issue that works itself out.

@slightknack
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Not entirely sure. My brother got an M1 the other day, I might be able to reproduce it?

@slightknack
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What graph are you building? If it's an overly large one, it might be running out of resources compiling large shaders.

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