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Placing an imagebundle with transparent pixels over a node bundle cuts through the node bundle #2822

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Sheepyhead opened this issue Sep 13, 2021 · 1 comment
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A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior

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@Sheepyhead
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Bevy version

Main as of time of writing, commit hash b91541b

Operating system & version

Windows 10

What you did

I spawned an ImageBundle with an image that contains transparent pixels, then spawned a visible nodebundle

What you expected to happen

I expected the transparent pixels to reveal the underlying nodebundle

What actually happened

The transparent pixels revealed the background instead

Additional information

Minimal recreation here, press any key on the keyboard to spawn the nodebundle and notice how the image cuts through it to the pink background

@Sheepyhead Sheepyhead added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Sep 13, 2021
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets and removed S-Needs-Triage This issue needs to be labelled labels Sep 13, 2021
@rparrett
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As far as I can tell, this was fixed in Bevy 0.6ish and definitely doesn't seem to be an issue in 0.11.

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Labels
A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
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