wgpugd: A WebGPU Graphics Device for R

Related tags

Graphics wgpugd
Overview

wgpugd: A WebGPU Graphics Device for R

Overview

What is WebGPU?

WebGPU is an API that exposes the capabilities of GPU hardware.

What is wgpu?

As the name indicates, the wgpugd package uses wgpu, a pure-Rust implementation of the WebGPU standard. wgpu is what’s behind the WebGPU support of Firefox and Deno, and is widely used over the Rust’s graphics ecosystem.

Wait, Rust…? Can we use Rust in R??

Yes! extendr is the Rust framework for interacting with R.

Why WebGPU for R?

The main motivation is to add post-effect to graphics with WebGPU Shader Language (WGSL). But, of course, the power of GPU should simply contribute to high performance!

Installation

You can install the development version of wgpugd like so:

devtools::install_github("yutannihilation/wgpugd")

Usages

⚠️ wgpugd is currently at its verrry early stage of the development! ⚠️

png #> 2 knitr::include_graphics(file)">
library(wgpugd)
library(ggplot2)
#> Warning in register(): Can't find generic `scale_type` in package ggplot2 to
#> register S3 method.

file <- knitr::fig_path('.png')
wgpugd(file, 10, 10)

set.seed(10)
dsamp <- diamonds[sample(nrow(diamonds), 1000), ]
ggplot(dsamp, aes(carat, price)) +
  geom_point(aes(colour = clarity)) +
  labs(title = "Now I can", y = "render", x ="texts!!!") +
  theme(text = element_text(size = 40), legend.position = "none")

dev.off()
#> png 
#>   2

knitr::include_graphics(file)

References

  • wgpugd uses extendr, a Rust extension mechanism for R, both to communicate with the actual graphics device implementation in Rust from R, and to access R’s graphics API from Rust.
  • If you are curious about developing a Rust program with wgpu, I’d recommend Learn Wgpu to get started.
  • lyon is a library for “path tessellation,” which is necessary to draw lines on GPU.
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Comments
  • Clipping

    Clipping

    I thought clipping can be implemented by utilizing stencil buffer, but it means it takes more than one pass. So, probably I need to store the clipping information on uniform and reference it at the vertex shader stage.

    opened by yutannihilation 1
  • Narrow SDF

    Narrow SDF

    Currently, this vertex shader includes the whole screen, but only the area around circle is needed. Not sure about the performance gain by this, though.

    https://github.com/yutannihilation/wgpugd/blob/6aa3d001198e8eff54840d166b7afcd55132269a/src/rust/src/shaders/sdf_shape.wgsl#L35-L51

    opened by yutannihilation 0
  • Font is slightly smaller

    Font is slightly smaller

    The texts are about 10% smaller. Why?

    library(wgpugd)
    library(ragg)
    
    agg <- function(...) {
      agg_png(width = 7, height = 7, units = "in", ...)
    }
    
    do_text2 <- function(dev) {
      filename <- knitr::fig_path(paste0(deparse(substitute(dev)), ".png"))
      dev(filename = filename)
    
      grid::grid.text(
        x = grid::unit(0.5, "npc"),
        y = grid::unit(0.5, "npc"),
        label = "d",
        hjust = 0.5,
        vjust = 0,
        gp = grid::gpar(col = "brown", cex = 24, fontfamily = "Iosevka SS08")
      )
      
      f <- function(x, ...) {
        grid::grid.lines(
          x = grid::unit(c(0, 1), "npc"),
          y = grid::unit(rep(12, 2) * x, "points") + grid::unit(c(0.5, 0.5), "npc"),
          gp = grid::gpar(...)
        )
        invisible(NULL)
      }
      
      lapply(1:20, f, lty = 5, col = "purple", alpha = 0.7)
      lapply(0:2 * 10, f, col = "black")
    
      dev.off()
      
      knitr::include_graphics(filename)
    }
    
    do_text2(agg)
    do_text2(wgpugd)
    

    Created on 2022-02-20 by the reprex package (v2.0.1)

    opened by yutannihilation 0
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